Paper 4 Projectile Motion Answers

Q1 Horizontal range investigation

  1. Squaring gives

Thus is proportional to , with gradient . [2] 2. If gradient is , then , so

[2] 3. Use carbon paper or a paper target to mark the first impact point; repeat several launches at each height and average the measured range; measure from the point vertically below the launch point to the centre of the impact marks. [2] 4. It keeps constant so that changes in are due to changes in . [1] 5. Keep the landing area clear, prevent the ball rolling into walkways, or wear eye protection if the launcher is spring-loaded. [1]

Q2 Video analysis of a projectile

  1. Dividing by gives [1]. This has the form [1], with vertical intercept and gradient [1].
0.100.200.300.400.50
2.441.951.460.9700.480

Correct values [1]; sensible precision and heading unit [1].

  1. Award axes/units [1], sensible scales [1], accurate plots [2], and one straight best-fit line [1].
  1. The gradient is approximately [1]. Since gradient , [2]. Apply follow-through from the graph.
  2. Accept an experiment-specific source with effect, for example: camera not perpendicular causes position-dependent parallax; an incorrect calibration length scales all values and hence the gradient; an incorrect frame rate scales all time values. [2]