Paper 4 Projectile Motion Answers
Q1 Horizontal range investigation
- Squaring gives
Thus is proportional to , with gradient . [2] 2. If gradient is , then , so
[2] 3. Use carbon paper or a paper target to mark the first impact point; repeat several launches at each height and average the measured range; measure from the point vertically below the launch point to the centre of the impact marks. [2] 4. It keeps constant so that changes in are due to changes in . [1] 5. Keep the landing area clear, prevent the ball rolling into walkways, or wear eye protection if the launcher is spring-loaded. [1]
Q2 Video analysis of a projectile
- Dividing by gives [1]. This has the form [1], with vertical intercept and gradient [1].
| 0.10 | 0.20 | 0.30 | 0.40 | 0.50 | |
|---|---|---|---|---|---|
| 2.44 | 1.95 | 1.46 | 0.970 | 0.480 |
Correct values [1]; sensible precision and heading unit [1].
- Award axes/units [1], sensible scales [1], accurate plots [2], and one straight best-fit line [1].
- The gradient is approximately [1]. Since gradient , [2]. Apply follow-through from the graph.
- Accept an experiment-specific source with effect, for example: camera not perpendicular causes position-dependent parallax; an incorrect calibration length scales all values and hence the gradient; an incorrect frame rate scales all time values. [2]