Momentum and Impulse
Overview
Many interactions happen over a short time:
- a bat striking a ball
- a car braking suddenly
- a hammer driving a nail
- a tennis racket returning a serve
In such situations, analysing forces directly with:
may be inconvenient because the force changes rapidly with time.
Instead, use the ideas of momentum and impulse.
These concepts are essential for collisions, safety design, recoil, and force-time graph questions.
Related hub: Dynamics
Why It Matters
Momentum methods are often simpler than force-based methods when interactions are brief and forces vary strongly with time.
Definition
Linear momentum measures motion using mass and velocity, while impulse measures the effect of a force acting over time.
Key Representations
Linear Momentum
Definition
Linear momentum is defined as:
Where:
- = mass
- = velocity
Hence momentum is a vector quantity.
Its direction is the same as velocity.
SI Unit
Equivalent to:
Meaning of Momentum
Momentum measures how difficult it is to stop or change the motion of an object.
Large momentum may arise from:
- large mass
- high speed
- both
Examples:
- truck moving slowly
- bullet moving rapidly
Both may have large momentum.
Direction and Sign Convention
Momentum depends on chosen positive direction.
Example:
Take right as positive.
- object moving right:
- object moving left:
Always state sign convention clearly.
Newton’s Second Law in Momentum Form
A resultant force causes momentum to change:
This is the most general form of Newton’s Second Law.
For constant mass:
Impulse
Definition
Impulse is the effect of a force acting over a time interval.
For constant force:
For variable force:
Impulse is a vector quantity and has direction of resultant force.
SI Unit
Equivalent to:
Impulse-Momentum Theorem
Impulse equals change in momentum:
or in vector form:
Thus:
where:
- = initial velocity
- = final velocity
Force-Time Graphs
Core Idea
Impulse equals area under the force-time graph.
This is commonly tested.
Constant Force Rectangle
If force constant:
- height =
- width =
Area:
Triangular Graph
If force rises then falls linearly:
Irregular Graph
Split into shapes:
- rectangles
- triangles
- trapezia
Then add signed areas.
Average Force
If momentum changes by in time :
Useful in collisions and braking questions.
Why Increasing Contact Time Reduces Force
From:
For same momentum change:
- larger
- smaller average force
Applications:
- airbags
- crumple zones
- helmets
- bending knees on landing
- catching ball by moving hands backward
Worked Examples
Example 1: Momentum of Moving Trolley
A 4.0 kg trolley moves right at 3.0 m s.
Answer:
to the right.
Example 2: Impulse from Constant Force
A force of 20 N acts for 0.50 s.
Answer:
Example 3: Change in Momentum
A 2.0 kg ball changes velocity from +5.0 m s to -3.0 m s.
Answer:
towards the left.
Example 4: Average Force During Collision
A 0.20 kg ball moving at 10 m s is stopped in 0.040 s.
Initial momentum:
Final momentum:
Change:
Average force:
Answer:
opposite to motion.
Reversal of Direction
If an object rebounds, the momentum change is larger than if it simply stops.
Example:
- moving right initially
- rebounds left finally
Then initial and final momenta have opposite signs, so:
is large.
Hence rebound collisions often involve large forces.
Momentum vs Kinetic Energy
Momentum:
Kinetic energy:
Do not confuse them.
Momentum is vector.
Kinetic energy is scalar.
Common Exam Pitfalls
1. Ignoring Direction
Momentum and impulse require sign convention.
2. Forgetting Final Minus Initial
Use:
not the reverse.
3. Missing Units
Use:
- kg m s
- N s
4. Using Distance Instead of Time
Impulse depends on time, not displacement.
5. Wrong Graph Area
Use area under graph, not perimeter or peak force.
6. Confusing Force with Impulse
Force is instantaneous.
Impulse includes duration.
Summary Table
| Quantity | Formula | Type |
|---|---|---|
| Momentum | Vector | |
| Impulse | Vector | |
| General impulse | Vector | |
| Change in momentum | Vector | |
| Avg force | Vector |
Formula Summary
Summary
Momentum and impulse provide a clean way to analyse short, rapid interactions when force is changing and awkward to model directly.
Links
Related Links
- Dynamics
- Free-Body Diagrams and Force Analysis
- Momentum Conservation and Collisions
- Forces
- Kinematics
The graph must show resultant force for the area to represent change in momentum of the body.
Impulse-Momentum Theorem
The impulse of the resultant force equals the change in momentum. This explains why increasing the collision time reduces the average force for the same momentum change.
Common Exam Points
- Momentum and impulse are vectors.
- Only resultant force changes the momentum of a body.
- Area under a force-time graph gives impulse, not work.
- A longer impact time can reduce average force even if the momentum change is the same.
Links
- Related: dynamics
- Related: vectors
- Related: newtonian dynamics applications
- Related: momentum conservation and collisions
- Related: dynamics methods and non constant forces
- Misconception: force time graph area
- Misconception: momentum conservation system