Fluid Forces and Resistive Motion
Overview
Fluid Forces and Resistive Motion develops the parts of Forces involving liquids, gases, buoyancy, and motion through fluids.
This page focuses on:
- pressure in fluids
- hydrostatic pressure
- atmospheric pressure and total pressure
- upthrust
- Archimedes’ principle
- principle of floatation
- drag / viscous resistive force
- terminal velocity
- worked examples
- exam pitfalls
These ideas are important in mechanics, engineering, transport, and many real-world contexts.
Why It Matters
Fluid-force questions combine force balance, pressure ideas, and motion through fluids in a way that appears in many practical contexts.
Definition
Fluids can exert forces through pressure, buoyancy, and resistance to relative motion.
Key Representations
What is a Fluid?
A fluid is a substance that can flow and take the shape of its container.
Examples:
- liquids (water, oil)
- gases (air)
Fluids exert pressure on surfaces in contact with them.
Pressure
Pressure is a scalar quantity.
Defined as force per unit area:
where:
- = pressure
- = normal force on surface
- = area
SI unit:
Key Ideas
- Larger force gives larger pressure.
- Smaller contact area gives larger pressure.
- Pressure acts normal to surfaces.
Pressure in Fluids
A fluid at rest exerts pressure in all directions at a given point.
Pressure in a fluid increases with depth because deeper layers support more fluid above them.
Hydrostatic Pressure
For a liquid of density at depth :
where:
- = density of fluid
- = gravitational field strength
- = vertical depth below surface
Important Notes
- Depends on depth, not container shape.
- Same depth in connected liquid gives same pressure.
- Valid for static fluids.
Total Pressure Below Surface
If atmospheric pressure acts on the surface:
Often only pressure difference matters.
Why Pressure Increases With Depth
Greater depth means more fluid above the point.
More fluid weight produces greater force per unit area.
Hence pressure rises linearly with depth.
Upthrust
An immersed object experiences pressure on all sides.
Since pressure is greater lower down, the upward force on the bottom surface is larger than the downward force on the top surface.
This produces a resultant upward force called upthrust.
Symbol:
Archimedes’ Principle
The upthrust on a partially or fully immersed object equals the weight of fluid displaced.
where:
- = fluid density
- = volume of displaced fluid
This is one of the most important H2 results.
Floating and Sinking
Floating in Equilibrium
For a floating object:
where:
- = upthrust
- = weight of object
Hence:
Weight of object = weight of displaced fluid.
Sinking
If maximum possible upthrust is less than weight:
object sinks.
Rising
If:
object accelerates upward.
Principle of Floatation
A floating object displaces its own weight of fluid.
This explains why:
- ships float
- icebergs partly emerge
- hydrometers work
Density and Floating
If Object Density < Fluid Density
Object can float.
If Object Density > Fluid Density
Object sinks when fully immersed.
If Equal
Neutral buoyancy possible.
Drag / Resistive Force
When an object moves through a fluid, the fluid exerts a resistive force opposing relative motion.
Common names:
- drag
- air resistance
- water resistance
- viscous force
Direction: opposite to velocity relative to fluid.
Factors Affecting Drag
Drag depends on:
- speed
- shape
- surface roughness
- frontal area
- fluid density
- fluid viscosity
Speed Dependence of Drag
At low speeds (laminar conditions), drag may be approximately proportional to speed:
At higher speeds, often:
In many exam questions, the relationship is given.
Terminal Velocity
When an object falls through a fluid:
- weight acts downward
- drag acts upward
- upthrust may act upward
Initially:
- speed small
- drag small
- acceleration downward large
As speed increases:
- drag increases
- resultant force decreases
Eventually:
So:
Acceleration becomes zero and speed becomes constant.
This constant speed is terminal velocity.
Motion Graph Ideas
Falling Object in Fluid
Velocity-Time
- starts from zero
- rises
- levels off at terminal velocity
Acceleration-Time
- starts near (if upthrust negligible)
- decreases to zero
Resultant Force-Time
- starts large downward
- decreases to zero
Worked Examples
Example 1: Pressure at Depth
Water density:
Depth:
Then:
Example 2: Upthrust
A block displaces of water.
Example 3: Floating Object
Object weight:
Floating in water.
Then:
Example 4: Terminal Velocity
A skydiver reaches terminal speed.
Then:
(if upthrust negligible)
So resultant force is zero.
Common Exam Pitfalls
1. Using depth along slope
Use vertical depth in:
2. Forgetting pressure is scalar
Pressure has magnitude only.
3. Assuming heavier objects always sink
Density matters, not just mass.
4. Confusing upthrust with weight
They may be equal only in equilibrium.
5. Thinking terminal velocity means no forces
Forces still act, but resultant force is zero.
6. Using wrong displaced volume
Use volume of fluid displaced, not necessarily total object volume if floating partially.
7. Drag same direction as motion
Wrong. Drag opposes motion relative to fluid.
Summary
Core Equations
Pressure
Hydrostatic Pressure
Upthrust
Floating Equilibrium
Terminal Velocity
Big Ideas
- pressure increases with depth
- upthrust comes from pressure difference
- floating depends on balance of forces
- drag increases with speed
- terminal velocity occurs when resultant force becomes zero
Related Links
- Forces
- Force Diagrams and Resolution
- Equilibrium, Moments, and Couples
- Dynamics
- Kinematics
- Work, Energy and Power