Projectile Motion

Overview

Projectile motion is two-dimensional motion under gravity where an object is launched into the air and then moves freely after release.

This topic builds on:

The key method is to split motion into:

  • horizontal motion
  • vertical motion

and solve them separately using a common time variable.


Core Ideas

What is Projectile Motion?

A projectile is an object that, after launch, moves under the influence of gravity alone (ideal model).

Examples:

  • thrown ball
  • kicked football
  • launched stone
  • package dropped from aircraft

Its path is usually parabolic when air resistance is neglected.


Assumptions

Unless stated otherwise, use the standard H2 model:

  • air resistance is negligible
  • acceleration due to gravity is constant
  • gravity acts vertically downward
  • Earth curvature is ignored
  • projectile treated as a particle

Hence:

if upward is chosen as positive.


Resolving the Initial Velocity

If launch speed is at angle above horizontal:

Figure: Resolve the launch velocity into horizontal and vertical components. The horizontal component stays constant, while the vertical component changes under gravity.

These become the initial velocities in each direction.


Horizontal and Vertical Motion

Horizontal Motion

Since no horizontal acceleration:

So:

Horizontal velocity remains constant.


Vertical Motion

Take upward as positive:

Use constant-acceleration equations:

Vertical velocity changes continuously.


The most important connection:

Horizontal and vertical motions share the same time .

This is the bridge that allows two separate component equations to be combined.


Key Standard Results

These formulas apply to the common case:

  • launch and landing at same vertical level
  • air resistance neglected

Time of Flight

At landing:

Non-zero solution gives:


Maximum Height

At highest point:

Then:


Horizontal Range

So:


Maximum Range

Since :

Maximum range occurs when:

for level launch and landing.


Highest Point

At the top of the trajectory:

but:

So the projectile is not in equilibrium.

Also:

still remains non-zero (unless launched vertically).


Level-Ground Projectile Reasoning

For launch and landing at same height:

  • ascent time = descent time
  • path is symmetric (ideal model)
  • speed at landing equals speed at launch
  • launch angle = landing angle (same magnitude)

Non-Level Launch / Landing (Qualitative)

If landing height differs from launch height:

  • motion is no longer symmetric
  • time up ≠ time down
  • standard formulas for , , may need modification
  • safest method: solve horizontal and vertical equations directly

Worked Examples

Example 1: Component Resolution

A ball is launched at at .

So horizontal motion starts at 17.3 m s, vertical motion starts at 10.0 m s upward.


Example 2: Time of Flight

Projectile launched at at .


Example 3: Range

Using same projectile:


Example 4: Horizontal Launch from Table

Ball leaves table horizontally at from height 1.8 m.

Initial vertical velocity:

Use vertical motion to find time first, then horizontal motion:


Common Exam Pitfalls

  • mixing horizontal and vertical quantities in one equation
  • forgetting to resolve initial velocity
  • using different times for x and y motions
  • assuming acceleration is zero at highest point
  • using range formula when landing level differs
  • using instead of horizontally
  • wrong sign for vertical acceleration
  • forgetting horizontal velocity is constant

Exam Relevance

Projectile-motion questions test component resolution, sign convention, and the correct use of a common time variable across horizontal and vertical motion.


Formula Summary

Components


Horizontal


Vertical


Level Launch/Landing